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Graphic Designers

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Graphic designers make the things a business hands out, puts up and sends: logos and marks, brochures, packaging and labels, signage and vehicle graphics, menus, report and presentation layouts, exhibition panels and the endless stream of graphics that marketing needs. Some work as individuals, some inside studios, and most take on both one-off projects and ongoing work for clients who need a steady supply of artwork.

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There is no licence to practise graphic design in Canada and no protected title, so there is no register to check and nothing a regulator can enforce on your behalf. What decides whether a project goes well is mostly unglamorous: whether the brief was specific, whether the number of revision rounds was agreed in advance, whether the files you receive can actually be used by a printer or a sign maker, and whether the rights in the finished artwork and in everything embedded in it have been sorted out.

That last point is where most disputes start. Under the Copyright Act the designer who creates the work is its first owner unless copyright is assigned to you in writing, and separately the fonts, stock photographs and illustrations inside a design are licensed from third parties under terms that may not stretch to cover what you plan to do. A design you cannot legally reprint is not finished. On LokalMatch you describe the deliverable, the formats you need and when you need it, and graphic designers working in your area get in touch with you directly.

What graphic designers produce: print, packaging, signage and marketing graphics

  • Marks and logotypes: a single mark and its variants, drawn as vector artwork so it can be scaled from a business card to a building without losing edge quality.
  • Print collateral: brochures, flyers, folders, stationery and forms, laid out for a specific press and paper rather than for a screen.
  • Packaging and labels: artwork built to a die line supplied by the converter, where the flat file and the folded result are different things and mistakes are expensive.
  • Signage and vehicle graphics: large-format artwork prepared for the installer's material and viewing distance, usually as vector files with outlined type.
  • Presentation and report layout: templates and set documents that other people fill in afterwards, so the design has to survive being edited by non-designers.
  • Marketing and digital graphics: advertisements, banners, social graphics and email artwork, each sized to a specification somebody else publishes.
  • Illustration and infographics: original drawings, icons and data graphics, which carry their own copyright and should be listed explicitly in whatever you sign.

Design file formats: vector, raster, source files and print-ready artwork

  • Vector artwork is drawn as shapes and scales to any size cleanly, which is why logos, signage and embroidery files must be vector rather than an enlarged image.
  • Raster artwork is made of pixels and has a fixed resolution, so a photograph or a flattened logo blurs when enlarged beyond the size it was made for.
  • Source files are the designer's editable working documents, with layers and live text intact; exports are flattened copies. Ask which of the two the agreement actually gives you.
  • Print-ready artwork is exported to the printer's specification, generally a PDF with fonts embedded or type converted to outlines, bleed included and trim marks where required.
  • Colour space matters: artwork prepared in the colour space used for screens will shift when printed, and spot colours should be specified where consistency across suppliers matters.
  • A logo package should include single-colour and reversed versions, a version that works on dark backgrounds, and small-size artwork, because the full-colour original rarely covers every application.
  • Keep the originals in storage the business controls rather than relying on the designer's archive, which may not exist in a few years' time.

How a graphic design project runs, and why revision rounds are capped

  • Brief: what the piece is for, who reads it, where it will be produced, the finished size and the deadline, written down rather than described in a phone call.
  • Specification from the producer: the printer, sign maker or converter supplies the die line, bleed, material and colour requirements before design starts, not after.
  • Copy and images: final text and any photographs the business is supplying, since designing around placeholder text guarantees a second layout once the real words arrive.
  • Concepts: a small number of directions to choose between, presented at a realistic size so the piece is judged the way it will be seen.
  • Revision rounds: an agreed number of rounds, each one collected into a single consolidated set of comments, with further rounds priced separately.
  • Artwork preparation: the chosen design is made production-ready to the producer's specification, with fonts and images handled properly.
  • Proofing: a proof from the actual producer is checked and signed off by you, because approving a design on screen is not the same as approving what comes off the press.

Font and stock image licences: what the designer can and cannot pass to you

Almost every design contains material the designer did not create. Typefaces are licensed software, and a licence bought by a design studio typically covers that studio's own workstations, not yours, and rarely covers every use automatically: embedding a font in a website, in an application, in a product or in an electronic document is often licensed separately from ordinary print use. Stock photographs and illustrations have their own terms, which can limit print runs, restrict use on merchandise for resale, exclude use as part of a logo or trademark, or forbid sublicensing to anyone else.

None of this is exotic, but it decides whether you can keep using a design. If the studio's licence covers the work and you later take the source files to another supplier, that supplier needs its own licence for the same fonts before it can open and edit the file properly. If a stock image licence does not permit trademark use and the image ends up inside a mark you intend to register, the problem surfaces at the worst possible moment.

So ask for a written list of every third-party element in the design, with the licence that covers it and any limits on print run, media, territory or duration, and ask who holds each licence. Where the business needs to use a typeface on its own website or in documents staff produce, buy the licence in the business's name rather than relying on the designer's. Converting type to outlines in final artwork solves the production problem, not the licensing one, because the licence still governs whether the design could be made that way at all.

Rights in commissioned design work: assignment, licence and attribution

The starting position is set by the Copyright Act: the author of a work is the first owner of copyright in it. A work made by an employee in the course of employment belongs to the employer in the absence of an agreement to the contrary, but a designer you commission is not your employee, and the old provision that treated commissioned portraits and photographs differently was repealed. Section 13(4) then requires that any assignment or grant be in writing signed by the owner of the right concerned. A paid invoice, a purchase order or an email saying the files are yours does not meet that requirement.

In practice there are three arrangements and they are genuinely different. A full assignment transfers copyright to you, so you can reprint, adapt and extend the work without asking. An exclusive licence leaves copyright with the designer but stops anyone else, including the designer, using the work for the licensed purposes. A non-exclusive licence simply permits your use, and a narrow one may cover a single print run of a single piece and nothing more. Any of the three can be reasonable; what causes trouble is assuming the first and having bought the third. Where a licence is used, check its duration, whether it covers media and territories you have not launched in yet, and whether you may modify the work or hand it to another designer.

Moral rights run alongside and cannot be assigned, though they can be waived in whole or in part, and assigning copyright does not by itself waive them. They include the right to the integrity of the work and the right to be associated with it as author, or to remain anonymous. For graphic design this comes up when artwork is later cropped, recoloured, overlaid with text or reused at a size it was never drawn for, and when a designer expects a credit on a published piece. Settle both points in writing: whether moral rights are waived, and whether attribution is required, expected or not wanted.

Common problems with graphic design projects

  • Only flattened exports are delivered, so the next change means redrawing the artwork from scratch at your expense.
  • The logo exists only as a raster image, and it falls apart the first time a sign maker or embroiderer needs it at size.
  • A font in the design is not licensed for the business's own use, so staff cannot produce matching documents without buying a licence nobody budgeted for.
  • A stock image licence turns out to exclude the use the design was made for, such as packaging for resale or inclusion in a trademark.
  • Revisions were never capped, and an open-ended series of small changes turns a fixed-scope job into a dispute.
  • Artwork was approved on screen and never proofed by the actual producer, so the printed colour is not the colour anyone signed off.
  • Artwork is prepared without the producer's die line or bleed specification and has to be rebuilt before it can be printed or cut.
  • Copyright was never assigned in writing, and years later nobody can say who is entitled to change the artwork.

One-off design projects or ongoing design support

A one-off project suits a defined deliverable with a clear end: a logo, a set of packaging artwork, a brochure for a particular campaign. It should be scoped tightly, with the revision rounds, the file formats and the rights all specified at the start, because there is no ongoing relationship to absorb misunderstandings later.

Ongoing support suits businesses producing a steady flow of material, where the value lies in consistency and in not re-explaining the brand every time. It usually takes the form of a monthly arrangement or a block of hours, and it changes which terms matter: turnaround times, how work is requested and prioritised, whether unused time carries forward, and a standing rights arrangement that covers everything produced rather than a fresh assignment for each job. It also makes file management someone's actual responsibility, which is how a business avoids the slow drift into having four slightly different versions of its own logo in circulation.

Graphic Designers: frequently asked questions

Do I automatically own the designs I paid a graphic designer to create?

No. The Copyright Act makes the author the first owner, and an assignment is only valid if it is in writing signed by the owner of the right. The employment exception applies to employees working in the course of employment, not to commissioned designers, and the old rule for commissioned photographs and portraits was repealed. Get the assignment, or the licence you are relying on, in writing.

What is the difference between source files and final files?

Source files are the designer's editable documents with layers and live text intact. Final files are flattened exports made for a particular use, such as a print-ready PDF or a web image. Only the source files let another designer make a change cleanly, so state in the agreement whether they are included.

Can we use the fonts from our design on our own website and documents?

Only if a licence covers that use in the business's name. Typefaces are licensed software, a studio's licence usually covers the studio's own machines, and embedding a font in a website, application or electronic document is often a separate licence from print use. Ask which fonts are used and buy the licences you need directly.

Why does my designer want a credit or ask about moral rights?

Moral rights give an author the right to the integrity of the work and to be associated with it by name, or to stay anonymous. They cannot be assigned but can be waived in whole or in part, and assigning copyright does not waive them by itself. If artwork will later be cropped, recoloured or reused in ways the designer will not control, address the waiver and the attribution expectation in writing.

How many revision rounds should a design project include?

Whatever number you both agree to in advance, stated in the proposal, with further rounds priced separately. Consolidating everyone's comments into a single set per round keeps the count meaningful; feeding back changes one at a time as they occur to different people is what turns a fixed scope into an argument.

How does LokalMatch work for graphic designers?

You describe the deliverable, the formats you need, whether it is going to print and your deadline, and graphic designers covering your area contact you directly. LokalMatch does not vet, rank or recommend designers, so compare portfolios yourself and confirm the rights, source files and third-party licences before work begins.

Sources

  1. Justice Laws: Copyright Act, section 13 (ownership of copyright)
  2. Justice Laws: Copyright Act, section 14.1 (moral rights)
  3. Canadian Intellectual Property Office: A guide to copyright
  4. Canadian Intellectual Property Office: Trademarks guide
  5. Canadian Intellectual Property Office: Learn trademarks

Written by the LokalMatch editorial team. Last reviewed September 14, 2026. How we write and check our guides

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What affects the fees graphic designers charge

Fees depend on the work involved and how the professional bills. We only publish fee ranges when they’re backed by real LokalMatch data or reliable sources. Until then, here’s what usually changes the fee:

  • Scope and complexity of the work
  • How the firm bills: hourly, per project or on a monthly retainer
  • Experience of the team
  • Timeline and how urgent the work is
  • Ongoing support after the work is delivered

How to compare graphic designers before you hire

  • Ask for examples of similar work for clients like you.
  • Read reviews and ask for references you can contact.
  • Make sure the scope, deliverables and timeline are written down before work starts.
  • Ask who will do the work: an in-house team, freelancers or subcontractors.
  • Compare two or three proposals before you decide.

Questions to ask graphic designers before you hire

  • Have you done work like this before, and can I see examples?
  • Who will work on this, and who is my main contact?
  • How do you charge: hourly, per project or monthly?
  • What is included, and what costs extra?
  • How long is the contract, and how can either side end it?
  • How will you report on progress?
  • Who owns the work, files and accounts you set up for me?

Licences and registration

This kind of work is often limited to licensed or registered professionals, and the rules depend on where you are. Ask which body they’re registered with, and check their status on that body’s public register before you hire.

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